The frames can be created in your preferred art software instead of Blockbench. The animated textures are played frame-by-frame, so you must create a PNG for each frame. Step 2: Create each frame of the animation Each animation frame PNG should appear somewhere on the model. Be sure to load their model and all their textures in Blockbench. If you need some examples for how to set up your model for animated textures, you can reference some of the following Pokémon files.
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